1. Getting into the Tomb

In the time of Lord Tsang he had five generals to do his bidding, each one with a
powerful weapon at their disposal. Now with the five generals long forgotten and only
a tomb left of Lord Tsang, the once powerful weapons are lost, their secrets hidden
deep within his tomb. It would take a mighty adventurer to not only plunder the tomb
of its mightiest weapons, but to also unlock the potential that the weapons once had.
Are you such an adventurer?
Well, if you are, the first step you will need to take is to try to enter the tomb
itself. All quests start inside the tomb, and it might take you a bit just to get
inside. There are two different ways to get inside the tomb, either way will do the
job. The first choice would be to complete the
Tomb of Lord Tsang's access quest. This will
result in a key that you can use to enter through the gated off building, located 3
stories up from the bottom. The door is the gate opposite the stairs you ran up from,
and should have two mobs on either side (the two mobs cannot follow you through the
door). You will then notice a crystal on the ground inside the building, this is the
crystal used to enter the tomb. (only one person in your group needs to have the
access key).

The second way may be a bit easier for most people as there is no access quest
involved. There is actually an entryway built into the side of the mountain behind the
tomb. There are a few different ways you can make it into the hole, the easiest being
to rent a pegasus and fly right into the entryway. Another way would be to climb to
the top of the tomb, and then levitate down.
2. Finding the Treasure

No matter which way you do it, once you are inside you can follow
this map to find
the room of the weapon you have chosen to do, in this case you need to find Kel'Set Dar.
When you get to the appropriate room you will notice that the weapon you are seeking
will be displayed on a table, and there will also be a tablet with the name of the
weapon above. Right clicking the tablet will begin the quest.
NOTE: Any Monk or Disciple wishing to do the quest for Kel'Dakkar, The Claw of Gloom,
must follow the Dakkar quest at this time.
3. Symbol's of Every Kind

As the quest begins, it will inform you that in order to take the weapon, you must
insert 4 symbols into the tablet. These symbols are dropped by anything inside the
tomb as well as outside in the Jin'Ka Forest area. All the symbols are tradable, as
well as stackable, so if you aren't having any luck with them dropping, it is possible
to find them on the exchange broker.
Here is a chart that shows you which symbols you need for which quest:
| Kel'Set Dar, The Axe of Ruin
|
Wave, Star, Tree, Shadow
|
| Ulaar, The Blade of Anguish
|
Star, Tree, Wave, Pearl
|
| Adrid, The Mace of Sorrow
|
Moon,
Wave, Star, Shadow
|
Dakkar, The Gloom Blade
(Kel'Dakkar, The Claw of Gloom)
|
Sun, Moon, Pearl, Shadow
|
| Fennir, The Dragon Idol
|
Star, Sun, Moon, Shadow
|
After you have collected the four symbols, make you way back to the tablet and right
click it. You will then be informed to take the weapon from the table. So right click
the weapon already and take it! You now have the first version of the weapon. It's not
very good is it... but don't worry this is just the beginning of the quest.
Comments
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