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United Races of Thestra Walkthrough
| Required lvl: | 12 |
| Difficulty Rating: | Solo |
| Starts in: | Thestra |
| Starting NPC: | Legrok Blacksmelter |
| The United Races of Thestra have a mission for any adventurer brave enough to call themselves a hero. The risks will be high but the reward will be grand. NOTE: There are multiple paths you could take to complete these missions. This is only one of the many ways. |
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Cloak of the Pupil
| Required lvl: | 13 |
| Difficulty Rating: | Solo |
| Starts in: | Kojan |
| Starting NPC: | Pupil Gamurai |
| Cloaks seem to be hard to find at lower levels, but here is one that is not only easy to get, but will make your character look great. |
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Hunter's League
| Required lvl: | 15 |
| Difficulty Rating: | Range from Duo to Group |
| Starts in: | Qalia |
| Starting NPC: | Neneler Jabifa |
| So you want to join the Hunter's League? Well, you have come to the right place, we will explain how to
become a part of the illustrious league and get its many benefits (titles and legendary gear). These
quests must be done in the order they are displayed on the side menu. Also note that having the quest in
your log is not needed to start collecting these items, but a mob only has a chance of dropping one item
per group. Every class can get a reward out of doing these quests. |
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The Fallen Lyceum of Ingolas
| Required lvl: | 15 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Thestra |
| Starting NPC: | Lieutenant Elwyn + Inquisitor Theramir |
| You have seen that floating building, and you have wondered what it was for. You have heard whispers of the Fallen Lyceum, and the mysterious magic that goes on inside. Let us help you through this epic dungeon, and be taken through a magical story, as you help destroy the master of the school. |
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Temple of Dailuk
| Required lvl: | 16 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Qalia |
| Starting NPC: | Azara Shahab |
| Join in on the adventure, as you help stop Dailuk's followers from summoning, not only the minions of the void, but Dailuk himself. Face off against epic creatures, including the dreaded Dailuk, and save the world from a horrible fate. |
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Ulaar, The Blade of Anguish
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| Heroic weapons that involves an equally heroic quest. These weapons are daggers and would suit offensive fighters. Updated for GU6 |
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Dakkar, The Gloom Blade
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| Heroic weapons that involves an equally heroic quest. These weapons are swords (or a Sword and Shield) and would suit 1 handed defensive fighters, or dual-wielding classes. Updated for GU6 |
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Kel'Set Dar, the Axe of Ruin
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| A Heroic weapon that involves an equally heroic quest. This weapon is a powerful 2 handed axe and would suit a defensive class best. Updated for GU6 |
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Adrid, The Mace of Sorrow
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| Heroic weapons that involves an equally heroic quest. These weapons are a mace and a shield that would suit the Cleric, Blood Mage, and Shaman classes best. Updated for GU6 |
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Fennir, The Dragon Idol
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| Heroic weapons that involves an equally heroic quest. These items are powerful idols that would suit a caster class best. Updated for GU6 |
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Kel'Dakkar, The Mourning Sword
| Required lvl: | 18 |
| Difficulty Rating: | Group (5 to 6) |
| Starts in: | Kojan |
| Starting NPC: | Entrance into the Tomb |
| Heroic weapons that involves an equally heroic quest. These weapons are powerful claws that can only be used by a Monk or Disciple. Updated for GU6 |
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